AddressPlayer IDNameSizeLengthSCRDescription
004FF900-141977Filename for Lastreplay121Contains the string "LastReplay".
004FF90C-141974Replay Speed Limiters47The speed in milliseconds to spend each frame during a repl…
004FF928-141967Replay Command Table162Contains the replay commands "show" and "hid…
004FF948-141959Replay show command modifiers3212Contains sub-commands and leaderboard values to use in the …
004FFAD0-141861Menu Info Array1227Contains the menu index, background index, and menu path.
004FFC20-141777Campaign List Info885Contains the campaign listing info. WORD gluHist.tbl inde…
004FFF60-141569Establishing shot pointers86564 entries defining campaign mission prologue/establishing …
0050C000-129241cInit Constructor Function Table4310Standard C-Runtime. Generated by Visual C++.
005122A0-122929Campaign list pointers46Pointer to memory location of details of first mission in S…
005122B8-122923Current Cinematic ID41An index for the currently playing cinematic.
005124D8-122787Game Speed Refresh Rate47Simple DataContains the value in milliseconds required for each frame.…
005124F4-122780Replay Speed Refresh Rate47Contains the time in milliseconds spent each frame. Array i…
00512510-122773Image Update Functions818An array of image functions. The array is officially called…
005125A0-122737Image Drawing Functions1218This corresponds to a value in images.dat. The official nam…
00512678-122683Active Nation ID41Backed By CodeThis is the same as Human ID unless you are playing Team Me…
0051267C-122682Active Human ID41Backed By CodeThis is your player ID. The official name for this is g_Act…
00512680-122681Active Storm ID41UnsupportedThis is your active storm ID, which is different from your …
00512684-122680Local Nation ID41Backed By CodeThe official name for this is g_LocalNationID. P1: 00 P…
00512688-122679Local Human ID41The official name for this is g_LocalHumanID.
0051268C-122678Local Storm ID41UnsupportedThe official name for this is g_LocalStormID.
00512690-122677Cinematic File Name Array428Contains string pointers for the file names of all game cin…
00512700-122649Race Filename Modifiers81Contains 3 bytes "ztp" used when loading race-spe…
00512708-122647Cursor Filename Array419Contains pointers to a string for each cursor image.
00512754-122628Cursor Scroll Type Modifiers210UnsupportedContains the index for the cursor used for scrolling.
005127DC-122594Tileset Color Cycle Pointers49Contains pointers to the tileset color cycle data. Array in…
00512800-122585Trigger Action Function Array460Contains function pointers for all trigger actions.
00513B68-121343Mouse and Keyboard Scroll Speed77SupportedEdited by PereC, 2021.04.12 For SC:R, In menu - Options -…
00513B68-121343Mouse Scroll Speed Array77SupportedAmount of Mouse Scroll Speed. Array index dependent on mous…
00514178-120955Unit Reqs data10901Simple DataPacked list of opcodes/parameters for data requiremens. …
005145C0-120681Upgrade Reqs data8381Simple Data
00514908-120471Research Req Data3181Simple Data
00514A48-120391Tech Use Req Data6881Simple Data
00514CF8-120219Order Req Data13161Simple Data
00515A98-119347Trigger Condition Function Array424Contains function pointers for all trigger conditions.
00515B84-119288Damage type/factor multipliers vs unit size205Weapon damage typa, against each unit size struct { i…
005187E8-116447s_button Offset12250Backed By Code+0x00 (EPD -116447) Number of available buttons. 0 = Butt…
005193A0-115697Unit Infomation12228See DescriptionEdited by PereC, 2021-06-05 In SC:R, 64-bit starcraft igno…
00519E50-115013Mission Briefing Action Function Array410Contains function pointers for all mission briefing actions.
0051A280-114745Player 1 Trigger List43Backed By Code
0051A28C-114742Player 2 Trigger List43Backed By Code
0051A298-114739Player 3 Trigger List43Backed By Code
0051A2A4-114736Player 4 Trigger List43Backed By Code
0051A2B0-114733Player 5 Trigger List43Backed By Code
0051A2BC-114730Player 6 Trigger List43Backed By Code
0051A2C8-114727Player 7 Trigger List43Backed By Code
0051A2D4-114724Player 8 Trigger List43Backed By Code
0051CA14-112212Last Random Number41Simple DataRandomization seed for the next random number, mask with 0x…
0051CE84-111928Network Mode Delay41Read Only1 in single player, 2 in LAN, 5 on battle.net. Described…
0051CE88-111927Network Mode Delay 241Appears to be a duplicate of 0x0051CE84. Not sure which val…
0051CE8C-111926Inverse System Time41Value : -GetTickCount() (about 10ms error) Used for inpu…
0051CE98-111923Fog of War Update Counter41Simple DataSet to 0 to update FoW. Toggle between 0 and 1 in separa…
0051CED0-111909GRP Array4999Read OnlyPointer to each GRP for each images.dat entry
0051F2A8-109615Images Attack Overlay Array4999Read OnlyPointers to GRP handles for all images.
00520244-108616Images Damage Overlay Array4999Read OnlyPointer to LO? handles for all images.dat entries.
005211E0-107617Images Special Overlay Array4999Read OnlyPointer to LO? handles for all images.dat entries.
0052217C-106618Images Landing Dust Overlay Array4999Read OnlyPointer to LO? handles for all images.dat entries.
00523118-105619Images Liftoff Dust Overlay Array4999Read OnlyPointer to LO? handles for all images.dat entries.
005240D0-104613Images Damage Overlay Frame1999Simple Data
0052E5C8-94055Images Shield Overlay Array4999Pointer to GRP handles for all images.
0052F568-93055Images Array645000Read OnlyThe array of images currently processed in the game.
0057EB68-11775First Image Pointer41Read OnlyPointer to the first CImage instance.
0057EB70-11773Last Image Pointer41Read OnlyPointer to the last CImage instance.
0057EE7C-11578Player Human IDs48UnsupportedThe Human ID for each player.llll
0057EE9C-11570Player Name251UnsupportedIf you are playing as 'asdf' then you will find o…
0057EEC0-11561Player Nation IDs48UnsupportedThe Nation ID for each player.
0057EEE0-11553Active Player Structures3612Backed By CodeA structure for each player containing their HumanID, Storm…
0057F094-11444Last Whisper Player251The name of the player that last whispered you (in-game onl…
0057F0B0-11437Vision Filter41A shared vision filter used for changing the player's …
0057F0B4-11436Multiplayer Mode41Read OnlyA boolean value that specifies if the game is Single or Mul…
0057F0B8-11435Network Player Status Array48UnsupportedAn array containing flags for each player's network st…
0057F0D8-11427Network Maximum Buffer Size41A value indicating the maximum size for the command buffer …
0057F0DC-11426Main Menu Dialog Handle41UnsupportedA handle to the main menu BIN dialog.
0057F0F0-11421Player Minerals412Simple DataThe current amount of minerals the player has.
0057F120-11409Player Gas412Simple DataThe current amount of gas the player has.
0057F150-11397Player Total Gas Harvested412Simple DataThe total gas the player has ever harvested
0057F180-11385Player Total Minerals Harvested412Simple DataThe total minerals the player has ever harvested
0057F1B0-11373Starting Player Local ID41Simple Data
0057F1B4-11372Player Slot Types112Simple Data
0057F1C0-11369Player Slot Races112Simple Data
0057F1CC-11366Team Game Main Player14Simple Data
0057F1D0-11365Screen Tile Position22Simple Data
0057F1D4-11364MapSize22Simple Data2byte Width 2byte Height width + 65536*height
0057F1D8-11363Messsage Send To Filter22Simple Data
0057F1DA-11363Message Player Filter22Simple DataShould be within the previous entry
0057F1DC-11362Tileset21Simple DataThe current tileset ID being used. Changing to 1 will tu…
0057F1DE-11362Current Music22Simple Data
0057F1E0-11361BWGame Unk_f011Simple Data
0057F1E1-11361Active Player Count11Simple DataThe number of active players in the game.
0057F1E2-11361Console Index11Simple DataA value indicating which console GUI should be displayed. …
0057F1E3-11361Is Custom Single Player11Simple Data
0057F1E4-11360BWGame unk_f441Simple Data
0057F1E8-11359BWGame unk_f841Simple Data
0057F1EC-11358Shared Vision412Simple DataThe shared vision values for each player. StarCraft does…
0057F21C-11346Player Color Mapping48Simple DataA mapping of the player's colors.
0057F23C-11338Elapsed Time41Simple DataThe elapsed game time (in game ticks, ~42ms per tick on fas…
0057F240-11337Saved Elapsed Seconds41Simple Data
0057F244-11336Campaign Index21Simple DataA value indicating which campaign is being played.
0057F246-11336Next Scenario name321Simple DataThe name of the next scenario, set using the Set Next Scena…
0057F266-11328Single Player Race11Simple Data
0057F267-11328Single Player Computer Races18Simple Data
0057F26F-11326BWGame unk_17F11Simple Data
0057F270-11325Saved Screen Positions43Simple DataPos 1: -11325 X + 65536Y Pos 2: -11324 X + 65536Y …
0057F27C-11322Player Units available22812Simple Data1 row of 228 bytes, 1 per unit, per player offset + (Cp …
0057FD2C-10638BWGame unk_c3c18Simple Data
0057FD34-10636Last Event Position42Simple DataA POINT structure containing the position of the last event…
0057FD3C-10634Map File Name2601Simple DataThe current map's file name.
0057FE40-10569Map Title321Simple DataThe current map's title.
0057FE60-10561Hotkeyed Unit8648Simple DataPurpose To detect the hotkey and then the slot that a …
00581960-8833BWGame unk_287011024Simple Data
00581D60-8577Default Message Filter11Simple DataControls who you chat with when pressing Enter. (To Allies:…
00581D61-8577Player Lose Type11Simple Data
00581D62-8577Player Left18Simple Data
00581D6A-8575Player Selection Circle Colors112Simple DataEach byte sets the color of the selection circle: 000 - Gr…
00581D76-8572Unit Color Table812Simple DataEach byte corresponds to a palette index used for each play…
00581DD6-8548Minimap Color Table112Simple DataEach byte references a palette index. This table is immedi…
00581DE2-8545BWGame unk_2cf212Simple Data
00581DE4-8544Score Total Units Produced412Simple DataAppears to be flipped; units owned, and not produced.
00581E14-8532Score Units Produced412Simple DataAppears to be flipped; units owned, and not produced.
00581E44-8520Score Units Owned412Simple DataAppears to be flipped; to be units produced, and not owned.
00581E74-8508Number of Units Lost412Simple DataDeaths for "Any Unit" stored here.
00581EA4-8496Number of Units Killed412Simple DataKills for "Any Unit" stored here.
00581ED4-8484Score Unit Total412Simple Data
00581F04-8472Score Kill Total412Simple Data
00581F34-8460Score Structures Constructed Total412Simple Data
00581F64-8448Number of Buildings Constructed412Simple Data
00581F94-8436Number of Buildings Owned412Simple Data
00581FC4-8424Number of Buildings Lost412Simple DataDeaths for "Buildings" stored here.
00581FF4-8412Number of Buildings Razed412Simple DataKills for "Buildings" stored here.
00582024-8400Buildings Score412Simple DataScore for "Buildings", or buildings produced.
00582054-8388Razings Score412Simple DataScore for "Razings", or buildings killed.
00582084-8376Number of Factories Constructed412Simple Data
005820B4-8364Number of Factories Owned412Simple Data
005820E4-8352Number of Factories Lost412Simple DataDeaths for "Factories" stored here.
00582114-8340Number of Factories Razed412Simple DataKills for "Factories" stored here.
00582144-8328Zerg Control Available412Simple Data4 bytes per player Despite being 4 bytes, the game will …
00582174-8316Zerg Control Used412Simple Data4 bytes per player Despite being 4 bytes, the game will …
005821A4-8304Zerg Control Max412Simple Data4 bytes per player Despite being 4 bytes, the game will …
005821D4-8292Terran Supply Available412Simple Data4 bytes per player Despite being 4 bytes, the game will …
00582204-8280Terran Supply Used412Simple Data4 bytes per player Despite being 4 bytes, the game will …
00582234-8268Terran Supply Max412Simple Data4 bytes per player Despite being 4 bytes, the game will …
00582264-8256Protoss Psi Available412Simple Data4 bytes per player Despite being 4 bytes, the game will …
00582294-8244Protoss Psi Used412Simple Data4 bytes per player Despite being 4 bytes, the game will …
005822C4-8232Protoss Psi Max412Simple Data4 bytes per player Despite being 4 bytes, the game will …
005822F4-8220Score Custom412Simple Data
00582324-8208All Unit Counts Table48228Simple DataCounts per player, per unit For each unit, 4 bytes per…
00584DE4-5472Completed Unit Counts Table48228Simple DataCounts per player, per unit For each unit, 4 bytes per p…
00585474-5052Larva Count121(Why does this entry exist? Should be within the Completed …
005878A4-2736Killed Unit Counts Table48228Simple DataCounts per player, per unit. For each unit, 4 bytes per …
0058A3640Death Table Start48228Simple DataCounts per player, per unit First entry in the death tab…
0058CE242736SC Technologies Available (0-23)2412Simple DataTable layout is reverse compared to deaths/kills table. …
0058CF442808SC Technologies Researched (0-23)2412Simple Data[See SC Technologies Available] http://farty1billion.dyndn…
0058D0642880SC Tech Research In Progress136Simple DataWho knows
0058D0882889SC Upgrades Available (0-45)4612Simple DataTable layout is reverse compared to deaths/kills table. …
0058D2B03027SC Upgrades Researched (0-45)4612Simple DataTable layout is reverse compared to deaths/kills table. …
0058D4D83165SC Upgrade in Progress Lvl 1 (Unused?)172Simple DataWho knows
0058D5203183SC Upgrade in Progress Lvl 2 (Unused?)172Simple DataWho knows
0058D5B03219Player's Force18Simple Data8 bytes: 1 byte for each active player, specifying which o…
0058D5B83221Force Flags14Simple Data4 bytes: 1 byte for each force specifying the flags; forc…
0058D5BC3222Force Names304Simple Data4 byte integers: 1 integer for each force, string number o…
0058D6343252Player Alliances1212Simple DataEPD 3252 + 0x00: P1 ally status to P1 + 0x01: P1 ally sta…
0058D6C43288Mission Objectives Index412Simple DataEPD 3288 (+0x00): This is the Mission Objective String I…
0058D6F43300Countdown Timer41Simple DataChanging the value of this address with EUP or EUD is worth…
0058D6F83301Elapsed Time41Simple DataGame Seconds (1 Game Second = 16 Game Ticks = ~1072ms on no…
0058D6FC3302SC Switch Table (Unused?)41Simple Data32 switches, probably pre-1.04 when number of switches was …
0058D7003303Player Victory Status18Simple Data
0058D7083305Leaderboard Has Computer Players41Simple Data
0058D70C3306Leader Board Type11Simple Data
0058D70D3306Leader Board Condition11Simple Data
0058D70E3306Leader Board Subtype21Simple Data
0058D7103307Leader Board Goal41Simple Data
0058D7143308Leader Board String Index41Simple Data
0058D7183309#'s of Game Pauses18Simple DataThe base value of this address is: (P1 + P2 + P3 + P4) * 3 …
0058D7203311Start Locations48Simple DataPoint: u16 X u16 Y EPD 3311 +0x00: P1 Start Location …
0058D7403319Vanilla Location Table2064Simple DataThis Location Table is not used in the Expansion (Brood War…
0058DC403639Switch Table321Simple Data+0x00 (EPD 3639) Switch 1: *1 Switch 2: *2 Switch 3: …
0058DC603647Location Table20255Simple Data+0x00 (EPD 3647) This is the LEFT position of the locat…
0058F04C4922Time Pause State41Simple DataIf FALSE, the value of the address is 0, and the countdown …
0058F0504923BW Technologies Available (24-43)2012Simple DataTable layout is reverse compared to deaths/kills table. …
0058F1404983BW Technologies Researched (24-43)2012Simple DataTable layout is reverse compared to deaths/kills table. …
0058F2305043BW Tech Research In Progress172[SCR: Simple data] Who knows
0058F2785061BW Upgrades Available (46-60)1512Simple DataTable layout is reverse compared to deaths/kills table. …
0058F32C5106BW Upgrades Researched (46-60)1512Simple DataTable layout is reverse compared to deaths/kills table. …
0058F3E05151BW Upgrade In Progress196Simple DataWho knows
0058F4405175Is Expansion11Simple Data1 if your game is using the Expansion set.
0058F4415175BWGame unk_1035111Simple Data
0058F4425175Unknown Player Color Something18Simple Data
0058F44A5177BWGame "Literally Unused"129604Simple Data
005968A012623Input Procedures419A list of functions that determine how user input is handle…
005968AC12626Mouse Left Click41Detects the left click of a mouse. Use only actions that…
0059690412648Game Mode21UnsupportedDetermines the game's mode. In-Game, in-menu, battle.n…
00596A1812717Virtual Key Array1256Backed By CodeAn array containing the state of all the virtual key codes …
005993C415384Pointer to "MTXM" map tile data41Backed By Code
005993D415388Pointer to map "STR " section41Backed By CodePointer default: first string
0059BA5C17854Game Subtype ID41Subtype ID specified in GOT template. Top Vs. Bottom: Nu…
0059C08018247Mapdata.dat - Mission dir465Mapdata.tbl string index
0059CC7819013Last Time for Drop Window41Simple DataLast GetTickCount Win32 API Time for Drop Window shown. …
0059CC8019015Drop Timer41Simple DataThe time remaining before a player is dropped. See the a…
0059CCA819025Unitnode Table3361700Backed By Code[SCR: See individual entries] See Unitnode Structure in …
0059CCA819025CUnit - Previous Unit41Supported
0059CCAC19026CUnit - Next Unit41Supported
0059CCB019027CUnit - HP41SupportedAmount of HP that a unit currently has. Value displayed …
0059CCB419028CUnit - Sprite41SupportedPointer to CSprite. Contains the graphics of the unit.
0059CCB819029CUnit - Target Pos22SupportedX + 65536*Y
0059CCBC19030CUnit - Target Unit41SupportedCUnit target pointer
0059CCC019031CUnit - Next Movement Waypoint22Unsupported0x0000FFFF x-coord 0xFFFF0000 y-coord The next way poin…
0059CCC419032CUnit - Next Target Waypoint41Unsupported0x0000FFFF x-coord 0xFFFF0000 y-coord The desired posit…
0059CCC819033CUnit - Movement Flags11SupportedFlags that enable/disable certain movement. Need more testi…
0059CCC919033CUnit - Current Direction 111Supported256 directions starting from the top going clockwise. 0x00…
0059CCCA19033CUnit - Flingy Turn Radius11Supported"The unit flips out when this is frozen on a specific …
0059CCCB19033CUnit - Velocity Direction 111SupportedThis usually only differs from the currentDirection field f…
0059CCCC19034CUnit - Flingy ID21SupportedThe Flingy ID of the unit.
0059CCCF19034CUnit - Flingy Movement Type11SupportedThe type of movement that the unit use (*16777216).
0059CCD019035CUnit - Position Coordinates22SupportedThe coordinates of a unit on the map (X + 65536*Y).
0059CCD419036CUnit - Halt X Coordinate41SupportedThe X coordinate of a unit on the map (*256).
0059CCD819037CUnit - Halt Y Coordinate41SupportedThe Y coordinate of a unit on the map (*256).
0059CCDC19038CUnit - Flingy Top Speed41Supported
0059CCE019039CUnit - Move Acceleration41SupportedCUnit.current_speed1 Related to turning and from observa…
0059CCE419040CUnit - Move Speed41SupportedCUnit.current_speed2 The speed that the unit is currentl…
0059CCE819041CUnit - Move Speed On X-Axis41SupportedCUnit.current_speed.x The speed that the unit is current…
0059CCEC19042CUnit - Move Speed On Y-Axis41SupportedCUnit.current_speed.y The speed that the unit is current…
0059CCF019043CUnit - Flingy Acceleration21Supported
0059CCF219043CUnit - Current Direction 211SupportedThe direction a unit is currently facing (*65536) THIS SHI…
0059CCF319043CUnit - Velocity Direction 211SupportedThe direction a unit is currently facing (*16777216). U…
0059CCF419044CUnit - Player ID11SupportedThe owner of the cunit. Mask: 0x000000FF *1 P1: 00 P…
0059CCF519044CUnit - Main Order ID11SupportedSpecification of type of order given. See http://www.stared…
0059CCF619044CUnit - Main Order State11SupportedAdditional order (*65536) information. More extensive testi…
0059CCF719044CUnit - Order Signal11SupportedAdditional order (*16777216) information. Set by iscript. …
0059CCF819045CUnit - Order Unit Type21Supported228 = none?
0059CCF919045CUNIT - Idle Order Timer41(*256) While the unit is specifically following the order t…
0059CCFC19046CUnit - Main Order Timer11SupportedA timer for orders. An example would be the time left befor…
0059CCFD19046CUnit - Cooldown13SupportedThe firing rate (or cooldown) for ground weapons (*256). 0…
0059CD0019047CUnit - Order Coordinates22SupportedThe coordinates of an order given to a unit (X + 65536*Y) …
0059CD0419048CUnit - Order Target Unit41SupportedThe unit targeted by another unit (Index Pointer).
0059CD0819049CUnit - Shield Points41SupportedThe amount of shield points that a unit have (*256).
0059CD0C19050CUnit - Unit Type21Supported
0059CD1019051CUnit - Previous Player Unit41SupportedPointer to previous CUnit owned by the same player
0059CD1419052CUnit - Next Player Unit41SupportedPointer to the next CUnit owned by the same player.
0059CD1819053CUnit - Sub Unit41SupportedPointer to this unit's subunit CUnit.
0059CD1C19054CUnit - Order Queue Head41(Unsupported?) Pointer to COrder
0059CD2019055CUnit - Order Queue Tail41(Unsupported?) Pointer to COrder.
0059CD2419056CUnit - Auto-Target Unit41SupportedPointer to CUnit. The auto-acquired target (Note: This f…
0059CD2819057CUnit - Connected Unit41SupportedPointer to CUnit. Addon is connected to building (addon …
0059CD2C19058CUnit - Order Queue Count11SupportedThe number of queued orders a unit currently has.
0059CD2D19058CUnit - Order Queue Timer11SupportedBWAPI doc: counts/cycles down from from 8 to 0 (inclusive)…
0059CD2E19058CUnit - Unknown 0x08611SupportedPathing related?
0059CD2F19058CUnit - Attack Notify Timer11Supported
0059CD3019059CUnit - Previous Unit Type21(Unsupported?) Stores the type of the unit prior to bein…
0059CD3219059CUnit - Last Event Timer11(Unsupported?) countdown that stops being recent when it…
0059CD3319059CUnit - Last Event Color11(Unsupported? 17 = was completed (train, morph), 174 = w…
0059CD3419060CUnit - Unused 0x08C21Supported
0059CD3619060CUnit - Rank Increase11SupportedAdds to unit's base rank. (*65536)
0059CD3719060CUnit - Kill Count11SupportedThe kill count of a unit (*16777216).
0059CD3819061CUnit - Last Attacking Player11SupportedThe player that last attacked this unit
0059CD3919061CUnit - Secondary Order Timer11Supported
0059CD3A19061CUnit - AI Action Flag11SupportedInternal use by AI only (bwapi)
0059CD3B19061CUnit - User Action Flags11SupportedSome flags that change when the user interacts with the uni…
0059CD3C19062CUnit - Button Set21SupportedThe current button set of a unit.
0059CD3C19062Order Destination Invalid (???)41"When this address is frozen and you order a unit to t…
0059CD3E19062CUnit - Is Cloaked11Supported
0059CD3F19062CUnit - Movement State11Supportedhttps://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Sour…
0059CD4019063CUnit - Build Queue25SupportedQueue of units to build. Note that it doesn't begin wi…
0059CD4A19065CUnit - Energy21SupportedAmount of energy a unit has. (value*256) * 65536
0059CD4C19066CUnit - Build Queue Slot11SupportedIndex of active unit in #buildQueue. (bwapi)
0059CD4D19066CUnit - Uniqueness Identifier11SupportedA byte used to determine uniqueness of the unit
0059CD4E19066CUnit - Secondary Order ID11SupportedThe order ID for passive orders such as Cloak, Build, Expan…
0059CD4F19066CUnit - Building Overlay State11Supported0 means the building has the largest amount of fire/blood (…
0059CD5019067CUnit - HP Gain21Supportedhp gained on construction or repair (bwapi)
0059CD5219067Cunit - Shield Gain21SupportedShield gain on construction (bwapi)
0059CD5419068CUnit - Remaining Build Time21SupportedThe remaining time before a building is constructed.
0059CD5619068CUnit - Previous HP21SupportedThe HP of the unit before it changed (example Drone->Hat…
0059CD5819069CUnit - Loaded Unit Index28Unsupported(Unsupported?) Unit ID's (not pointers) of loaded u…
0059CD6819073CUnit - Vulture - Spider Mines11SupportedThe amount of spider mines that a vulture has left. Also…
0059CD6819073CUnit - Carrier/Reaver - In Hangar41SupportedCUnit pointer to first unit inside the hangar. Also: Vu…
0059CD6819073CUnit - Scarab/Interceptor - Parent Unit41SupportedCUnit pointer to parent unit Also: Vulture - Spider min…
0059CD6819073CUnit - Beacon - Unknown +0041SupportedUnknown ? Also: Vulture - Spider mine count Carrier/Re…
0059CD6819073CUnit - Building - Addon41SupportedCUnit pointer to addon. -- is this different from Connected…
0059CD6819073CUnit - Worker - Powerup Unit41SupportedCUnit pointer to the powerup carried by a worker Also: …
0059CD6C19074CUnit - Carrier/Reaver - Out Hanger41SupportedCUnit pointer to first child outside the hangar Also: S…
0059CD6C19074CUnit - Scarab/Interceptor - Previous41SupportedCUnit pointer to previous scarab/interceptor Also: Carr…
0059CD6C19074CUnit - Beacon - Unknown +0441SupportedUnknown Also: Carrier/Reaver: pointer to first child ou…
0059CD6C19074CUnit - Building - Addon Building Type21SupportedAlso: Carrier/Reaver: pointer to first child outside the h…
0059CD6C19074CUnit - Worker - Target Resource Coord22Supported0x0000FFFF x-coordinate 0xFFFF0000 y-coordinate Also: …
0059CD6E19074CUnit - Building - Upgrade/Research Time21Supported
0059CD7019075CUnit - Carrier/Reaver - In Hangar Count11SupportedAmount of units in hangar. Also: Scarab/Interceptor - p…
0059CD7019075CUnit - Scarab/Interceptor - Next41SupportedCUnit pointer to next scarab/interceptor Also: Carrier/…
0059CD7019075CUnit - Beacon - Flag Spawn Frame41Supportedflag beacons, the frame that the flag will spawn (bwapi) …
0059CD7019075CUnit - Building - Tech Type11SupportedAlso: Carrier/Reaver - number of units in hangar Scarab…
0059CD7019075CUnit - Worker - Target Resource Unit41SupportedCUnit pointer Also: Carrier/Reaver - number of units in…
0059CD7119075CUnit - Carrier/Reaver - Out Hangar Count11SupportedThe amount of interceptors that a carrier has (*256). Al…
0059CD7119075CUnit - Building - Upgrade Type11SupportedAlso: Carrier/Reaver - Out hangar count
0059CD7219075CUnit - Building - Larva Spawn Timer11SupportedThe remaining time left before a larva is created on buildi…
0059CD7319075CUnit - Building - Landing Timer11SupportedDetects if a Terran building is landing (*16777216).
0059CD7419076CUnit - Scarab/Interceptor - In Hanger11SupportedBoolean value? Also: Building - Creep timer Worker - R…
0059CD7419076CUnit - Building - Creep Timer11SupportedAlso: Scarab/Interceptor - In hangar Worker - Repair/re…
0059CD7419076CUnit - Worker - Repair/Resource Timer21SupportedAlso: Scarab/Interceptor - In hangar Building - Creep t…
0059CD7519076CUnit - Building - Upgrade Level11Supported
0059CD7619076CUnit - Worker - Is Carring Something11Supported
0059CD7719076CUnit - Worker - Resource Carry Count11Supported
0059CD7819077CUnit - Resource - Resource Count21SupportedAmount of Resource if its Mineral Field or Vespene Gayser …
0059CD7819077CUnit - Worker - Harvest Target Unit41SupportedCUnit pointer to harvested mineral/geyser Also: Resourc…
0059CD7819077CUnit - Nydus - Exit Unit41SupportedCUnit pointer to connected exit Also: Resource - Resour…
0059CD7819077CUnit - Ghost - Nuke Dot Sprite41SupportedPointer to nuke dot CSprite Also: Resource - Resource c…
0059CD7819077CUnit - Pylon - Power Overlay Sprite41SupportedPointer to overlay CSprite Also: Resource - Resource co…
0059CD7819077CUnit - Nuke Silo - Attached Nuke41SupportedCUnit pointer to attached nuke Also: Resource - Resourc…
0059CD7819077CUnit - Powerup - Origin Coordinates22SupportedCoordinates where the powerup was picked up from. 0x0000FF…
0059CD7819077CUnit - Hatchery? - Harvest Value24Supportedhttps://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Sour…
0059CD7A19077CUnit - Resource - Resource IScript11SupportedCurrent iscript animation ?
0059CD7B19077CUnit - Resource - Gatherer Queue Count11Supportedas named in bwapi, or "Boolean on whether is extracted…
0059CD7C19078CUnit - Worker - Previous Harvest Unit41SupportedCUnit pointer "When there is a gather conflict"…
0059CD7C19078CUnit - Resource - Next Gatherer41SupportedCUnit pointer to the next worker unit waiting in line to ga…
0059CD7C19078CUnit - Silo - Ready11SupportedAlso: Resource - Next gatherer Worker - Previous harves…
0059CD8019079CUnit - Resource - Resource Group11SupportedAlso: Worker - Next harvest unit
0059CD8019079CUnit - Worker - Next Harvest Unit41SupportedAlso: Resource - Resource group/resource belongs to AI
0059CD8119079CUnit - Resource - Reource Belongs to AI11Supported
0059CD8419080CUnit - Status Flags41Supportedhttps://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Sour…
0059CD8819081CUnit - Resource Type11(Unsupported?) Resource being held by worker: 1 = gas …
0059CD8919081CUnit - Wireframe Randomizer11(Unsupported?)
0059CD8A19081CUnit - Secondary Order State11(Unsupported?)
0059CD8B19081CUnit - Recent Order Time11(Unsupported?) Counts down from 15 to 0 when most orders…
0059CD8C19082CUnit - Visiblity Status41(Unsupported?) Flags specifying which players can detect…
0059CD9019083CUnit - Secondary Order Position22(Unsupported?) Unused according to bwapi. 0x0000FFFF…
0059CD9419084CUnit - Unit beingBuilt41UnsupportedThe current unit that's being produced from a building…
0059CD9819085CUnit - Previous Burrowed Unit41(Unsupported?) CUnit pointer to previous burrowed unit
0059CD9C19086CUnit - Next Burrowed Unit41(Unsupported?) Pointer to CUnit of next burrowed unit
0059CDA019087CUnit - Rally - Rally Coordinates22SupportedThe coordinates of a rally from a building (X + 65536*Y) …
0059CDA019087CUnit - Pylon - Previous Psi Provider41SupportedCUnit pointer to previous psi provider For other buildin…
0059CDA419088CUnit - Rally - Rally Unit41SupportedThe unit that a building set their rally to (CUnit pointer)…
0059CDA419088CUnit - Pylon - Next Psi Provider41SupportedCUnit pointer to next psi provider For other buildings:…
0059CDA819089CUnit - Pathing Pointer41(Unsupported?) Pointer to pathing data.
0059CDAC19090CUnit - Pathing Collision Interval11SupportedUnknown?
0059CDAD19090CUnit - Pathing Flags11Supported0x01 = uses pathing 0x02 = ? 0x04 = ? (bwapi)
0059CDAF19090CUnit - Is Healing11SupportedDetects if a unit is currently being healed (*16777216).
0059CDB019091CUnit - Contour Bounds24(Unsupported?) a rect that specifies the closest contour…
0059CDB819093CUnit - Remove Timer21SupportedWhen this timer equals 0, the following are destroyed: h…
0059CDBA19093CUnit - Matrix Damage Absorption21SupportedThe amount of damage the matrix has absorbed (*16777216).
0059CDBC19094CUnit - Matrix Timer11SupportedThe amount of time remaining for matrix by a science vessel.
0059CDBD19094CUnit - Stim Timer11SupportedThe amount of time remaining (*256) for the stim effect app…
0059CDBE19094CUnit - Ensnare Timer11SupportedThe amount of time remaining (*65536) to ensure by a queen,…
0059CDBF19094CUnit - Lockdown Timer11SupportedThe amount of time remaining (*16777216) for lockdown by a …
0059CDC019095CUnit - Irradiate Timer11SupportedThe amount of time remaining for irradiate by a science ves…
0059CDC119095CUnit - Stasis Timer11SupportedThe amount of time remaining (*256) for stasis by a arbiter.
0059CDC219095CUnit - Plague Timer11SupportedDetects if a unit has been plagued by defiler (*65536)
0059CDC319095CUnit - Storm Timer11SupportedIf a unit is under storm (*16777216)
0059CDC419096CUnit - Irradiated By41SupportedCUnit pointer to casting unit which irradiated this unit.
0059CDC819097CUnit - Irradiate Player ID11SupportedPlayer ID who irradiated the unit.
0059CDC919097CUnit - Parasite Flags11SupportedDetects if a unit have been infected with a parasite (*256)…
0059CDCA19097CUnit - Cycle Counter11SupportedCounts/cycles up from 0 to 7 inclusive (*65536)
0059CDCB19097CUnit - Blind State11SupportedDetects if a unit has been blinded (*16777216) by a medic.
0059CDCC19098CUnit - Maelstorm Timer11SupportedThe remaining time that a unit has before Maelstorm wears o…
0059CDCD19098CUnit - Unused Timer11SupportedPotentially from Valkyrie Afterburner or Ultralisk Roar.
0059CDCE19098CUnit - Acid Spore Count11SupportedThe amount of Acid Spores applied to a unit (*65536). Th…
0059CDCF19098CUnit - Acid Spore 1/911See Description[SCR: Other acid spore timers are NOT supported and give EU…
0059CDD019099CUnit - Acid Spore 2/911UnsupportedTimer for 2nd of 9 acid spores applied to a unit Refer t…
0059CDD119099CUnit - Acid Spore 3/911UnsupportedTimer for 3rd of 9 acid spores applied to a unit (*256) …
0059CDD219099CUnit - Acid Spore 4/911UnsupportedTimer for 4th of 9 acid spores applied to a unit (*65536) …
0059CDD319099CUnit - Acid Spore 5/911UnsupportedTimer for 5th of 9 acid spores applied to a unit (*16777216…
0059CDD419100CUnit - Acid Spore 6/911UnsupportedTimer for 6th of 9 acid spores applied to a unit Refer t…
0059CDD519100CUnit - Acid Spore 7/911UnsupportedTimer for 7th of 9 acid spores applied to a unit (*256) …
0059CDD619100CUnit - Acid Spore 8/911UnsupportedTimer for 8th of 9 acid spores applied to a unit (*65536) …
0059CDD719100CUnit - Acid Spore 9/911UnsupportedTimer for 9th of 9 acid spores applied to a unit (*16777216…
0059CDD819101CUnit - Bullet Behavior 3x3 Attack21(Unsupported?) Counts up for the number of bullets shot …
0059CDDC19102CUnit - AI Data41(Unsupported?) Pointer to AI class
0059CDE019103Emp Shockwave Missiles (???)41The total amount of missiles from *all science vessel that …
0059CDE019103CUnit - Air Strength21Unsupported
0059CDE219103CUnit - Ground Strength21Unsupported
0059CDE419104CUnit - Unit Finder44(Unsupported?) PID+0 left PID+1 right PID+2 top PID+3…
0059CDF419108CUnit - Repulse Unknown11Supported
0059CDF519108CUnit - Repulse Angle11SupportedUpdated when the air unit is being pushed (*256). Need more…
0059CDF619108CUnit - Drift X11SupportedFor air units when they're pushed (*65536) on X-axis. …
0059CDF719108CUnit - Drift Y11SupportedFor air units when they're pushed (*16777216) on Y-axi…
0059D56819585SC Upgrade in Progress Lvl 3 (???)172Who knows
006283F8161829Last Unit Pointer41The value is pointer to the last unit in the unitNodeTable.…
00628430161843First Unit Pointer41Backed By CodeThe value is pointer to the first unit in the unitNodeTable.
00628438161845First Empty Unit41Backed By CodeThe address of the unit structure to be created -added by …
00628448161849Screen Coordinate X41Read OnlyThe position of the screen on the X Axis. Note that it'…
00628470161859Screen Coordinate Y41Read OnlyThe position of the screen on the Y Axis. Note that it'…
0062848C161866glScrollPixelX41Read OnlyDuplicate of screen coordinates?
00628494161868gfpCellMap41Backed By CodePointer to VX4 megatile buffer?
006284A8161873glScrollPixelY41Read OnlyDuplicate of screen coordinates?
006284B8161877Current Player Selection412Backed By CodeSelection group of the current player Seems to be duplic…
006284E8161889Player 1 Selection Group412Backed By CodeList of unit node pointers for Player's current group …
00628518161901Player 2 Selection Group412Backed By CodeList of unit node pointers for Player's current group …
00628548161913Player 3 Selection Group412Backed By CodeList of unit node pointers for Player's current group …
00628578161925Player 4 Selection Group412Backed By CodeList of unit node pointers for Player's current group …
006285A8161937Player 5 Selection Group412Backed By CodeList of unit node pointers for Player's current group …
006285D8161949Player 6 Selection Group412Backed By CodeList of unit node pointers for Player's current group …
00628608161961Player 7 Selection Group412Backed By CodeList of unit node pointers for Player's current group …
00628638161973Player 8 Selection Group412Backed By CodeList of unit node pointers for Player's current group …
00629D98163469Sprite Table362500Read Only[SCR: See individual entries] Difference between each en…
00629D98163469CSprite - Previous Entry41Supported
00629D9C163470CSprite - Next Entry41Supported
00629DA0163471CSprite - Sprite ID21Supported
00629DA2163471CSprite - Player ID11Supported
00629DA3163471CSprite - Selection Index11SupportedIndex in the selection area at the bottom of the screen.
00629DA4163472CSprite - Visibility Flags11UnsupportedPlayer bits indicating the visiblity for a player. P1: 1…
00629DA5163472CSprite - Elevation Level11Unsupported
00629DA6163472CSprite - Draw Flags11Unsupported0x01 - Draw selection circle 0x02 - Ally selection? 0x04 …
00629DA7163472CSprite - Selection Timer11Unsupported
00629DA8163473CSprite - Index21Unsupported
00629DAA163473CSprite - Unknown Flags 1211Unsupported
00629DAB163473CSprite - Unknown flags 1311Unsupported
00629DAC163474CSprite - Position22Unsupported65536*Y + X
00629DB0163475CSprite - Primary Image41UnsupportedPointer to main CImage instance.
00629DB4163476CSprite - Image Head41UnsupportedPointer to first CImage instance associated with this sprit…
00629DB8163477CSprite - Image Tail41UnsupportedPointer to last CImage instance associated with this sprite.
0063FF48186105Pylon Auras are Visible41Read-Only (Writing to it apparently does nothing :C .)
00640B24186864gameTextCounters412UnsupportedContains the tick count for when the message should disappe…
00640B58186877Next Display Text Line41Simple DataFirst line to be drawn on screen or written to. Changing…
00640B60186879Display Text21813Backed By CodeLine IDs: 0-10: display text lines (first line defined by …
00650980203143Trigger Wait Timers48Wait action timers for each player
006509A0203151Trigger Execution Timer (Hyper triggers)41Simple DataWhen this value reaches 0, trigger loop executes. Preser…
006509B0203155Trigger Current Player aka CP Trick41Simple DataUsed to dynamically run EUDs or dereference pointers. Se…
00654880207175Network Buffer4961Backed By CodeGame Command Queue. See https://github.com/phu54321/vgce/bl…
00654AA0207311Network Buffer Used41SupportedCommand queue (0x00654880) space used. Edited by PereC, 20…
006556E0208095Accept Commands41UnsupportedIf 1, commands are accepted. If 0, all commands are ignore…
00655700208103Upgrades.dat - Max Level161Simple Data
00655740208119Upgrades.dat - Mineral Cost Base261Simple DataAddress 0x00655740 - Upgrade ID 000 - bit-mask 0x0000FFFF …
006557C0208151Upgrades.dat - Gas Cost Factor261Simple Data
00655840208183Upgrades.dat - Gas Cost Base261Simple Data
006558C0208215Upgrades.dat - Dat Requirement Offset261Simple Data
00655940208247Upgrades.dat - Time Factor261Simple Data
006559C0208279Upgrades.dat - Mineral Cost Factor261Simple Data
00655A40208311Upgrades.dat - Label261Simple Datastat_txt.tbl index
00655AC0208343Upgrades.dat - Icon261Simple Datacmdicons.grp frame
00655B3C208374Upgrades.dat - Brood War Flag161Simple Data
00655B80208391Upgrades.dat - Time Base261Simple Data
00655BFC208422Upgrades.dat - Race161Simple Data0 = Zerg 1 = Terran 2 = Protoss 3 = All
00655C58208445Portdata.dat - Idle SMK4110Backed By Code1-based reference to portdata.tbl
00655E10208555Portdata.dat - Idle SMK Change1110
00655E80208583Portdata.dat - Talking SMK4110Backed By Code1-based reference to portdata.tbl
00656038208693Portdata.dat - Idle Unknown1110
006560A8208721Portdata.dat - Talking SMK change1110
00656118208749Portdata.dat - Talking unknown1110
00656198208781Techdata.dat - Unknown1244Simple Data
006561F0208803Techdata.dat - Gas Cost244Simple DataAddress 0x006561F0 - Tech ID 000 - bit-mask 0x0000FFFF - *1…
00656248208825Techdata.dat - Mineral Cost244Simple DataAddress 0x00656248 - Tech ID 000 - bit-mask 0x0000FFFF - *1…
006562A0208847Techdata.dat - Label244Simple Datastat_txt.tbl index
006562F8208869Techdata.dat - Data Restrictions244Simple Data
00656350208891Techdata.dat - Researched144Simple DataDatEdit says Unused?
00656380208903Techdata.dat - Energy Cost244Simple Data
006563D8208925Techdata.dat - Time244Simple Data
00656430208947Techdata.dat - Icon244Simple Datacmdicons.grp frame index
00656488208969Techdata.dat - Race144Simple Data0 = Zerg 1 = Terran 2 = Protoss 3 = All
006564B4208980Techdata.dat - Brood War Flag144Simple Data
006564E0208991Weapons.dat - Damage Factor1130Simple Data
00656568209025Weapons.dat - Target Error Message2130Simple Datastat_txt.tbl index
00656670209091Weapons.dat - Behavior1130Simple Data0 = Fly & Don't Follow Target 1 = Fly & Foll…
006566F8209125Weapons.dat - Effect1130Simple Data0 = None 1 = Normal Hit 2 = Splash (Radial) 3 = Splash …
00656780209159Weapons.dat - Icon2130Simple Datacmdicons.grp frame
0065678C209162Damage type/factor multipliers vs unit size205(What's this?)
00656888209225Weapons.dat - Splash Inner Radius2130Simple Data
00656990209291Weapons.dat - Attack Angle1130Simple Data"Angle within which the weapon can be fired without wa…
00656A18209325Weapons.dat - Minimum Range4130Simple Data16 times the value in DatEdit.
00656C20209455Weapons.dat - Graphics Y Offset1130Simple Data
00656CA8209489Weapons.dat - Graphics4130Simple DataFlingy.dat index Weapon Graphic
00656EB0209619Weapons.dat - Damage Amount2130Simple Data
00656FB8209685Weapons.dat - Cooldown1130Simple Data
00657040209719Weapons.dat - Remove After1130Simple Data"Time until the weapon is removed if it does not hit a…
006570C8209753Weapons.dat - Splash Middle Radius2130Simple Data
006571D0209819Weapons.dat - Upgrade ID1130Simple DataUpgrades.dat index
00657258209853Weapons.dat - Damage Type1130Simple Data0 = Independent 1 = Explosive 2 = Concussive 3 = Normal …
006572E0209887Weapons.dat - Label2130Simple Datastat_txt.tbl index
006573E8209953Weapons.dat - Special Attack1130Simple DataReference only?
00657470209987Weapons.dat - Maximum Range4130Simple DataValue is 16 times what DatEdit shows.
00657678210117Weapons.dat - Upgrade Bonus2130Simple Data
00657780210183Weapons.dat - Splash Outer Radius2130Simple Data
00657888210249Weapons.dat - Launch Spin1130Simple Data
00657910210283Weapons.dat - Graphics X Offset1130Simple Data
00657998210317Weapons.dat - Target Flags2130Simple Data0x001 Air 0x002 Ground 0x004 Mechanical 0x008 Organic 0…
00657A9C210382Game Brightness41Simple DataDarkens the screen without affecting UI elements. Appears t…
00657AA0210383Fog of War Masks14096Backed By CodeSets the brightness parts of the fog of war masks. Correspo…
0065FC18218669Units.dat - Max Hits (Air)1228Simple DataThis value is for statistics purposes only (?)
0065FD00218727Units.dat - Gas Cost2228Simple Data
0065FEC8218841Units.dat - Armor1228Simple Data
0065FFB0218899Units.dat - "What" Sound Start2228Simple Datasfxdata.dat start index
00660178219013Units.dat - Computer AI Unit Type1228Simple Data"AI Internal" in DatEdit
00660260219071Units.dat - Map String2228Simple DataIf this property is different from 0, the unit's name …
00660428219185Units.dat - Build Time2228Simple Data
006605F0219299Units.dat - Start Direction1228Simple Data"Direction unit will face after it is created. Values …
006606D8219357Units.dat - Brood War Flag1228Simple Data
006607C0219415Units.dat - Subunit 12228Simple Data228 = None
00660988219529Units.dat - Transport Space Provided1228Simple Data
00660A70219587Units.dat - Dat Requirement Offset2228Simple Datau16 index of 0x00514178 (address is 0x00514178 + 2*this va…
00660C38219701Units.dat - Subunit 22228Simple DataUnused.
00660E00219815Units.dat - Shield Amount2228Simple Data
00660FC8219929Units.dat - Movement Flags1228Simple Data
006610B0219987Units.dat - Construction Animation4228Simple Data0 = No graphics
00661440220215Units.dat - "Yes" Sound End2106Simple Datasfxdata.dat end index
00661518220269Units.dat - Staredit Availability Flags2228Simple Data0x0001 - Non-Neutral 0x0002 - Unit Listing & Palette …
006616E0220383Units.dat - Air Weapon1228Simple DataWeapons.dat index
006617C8220441Units.dat - Unit Dimensions8228Simple DataStruct: 2 bytes - Left Dimension (from center) 2 bytes - …
00661EE8220897Units.dat - "Pissed" Sound End2106Simple Datasfxdata.dat end index
00661FC0220951Units.dat - "Ready" Sound2106Simple Datasfxdata.dat index
00662098221005Units.dat - Right-click Action1228Simple Data0 = No commands/Auto Attack 1 = Normal movement/Normal Att…
00662180221063Units.dat - Size Class1228Simple Data0 = Independent 1 = Small 2 = Medium 3 = Large
00662268221121Units.dat - Human Init Action1228Simple Data"Human Idle Action" in DatEdit Orders.dat index
00662350221179Units.dat - Max HP4228Simple DataLowest byte is fractional part (*256)
006626E0221407Units.dat - Addon Placement496Simple DataStruct: 2 bytes - X Pos 2 bytes - Y Pos Only exists fo…
00662860221503Units.dat - Building Dimensions4228Simple DataStruct: 2 bytes - Width 2 bytes - Height Setting to 0 …
00662BF0221731Units.dat - "What" Sound End2228Simple Datasfxdata.dat end index
00662DB8221845Units.dat - Seek Range1228Simple Data1 range unit here = 2 range units in Weapons.dat. If the v…
00662EA0221903Units.dat - Computer Init Action1228Simple Data"Computer Idle" in DatEdit Orders.dat index
00662F88221961Units.dat - Portrait2228Simple Data0xFFFF = No Portrait
00663150222075Units.dat - Elevation Level1228Simple DataElevation Level
00663238222133Units.dat - Sight Range1228Simple DataSet value from 0-11. Values greater than 11 will crash. …
00663320222191Units.dat - Attack Unit Order1228Simple DataOrders.dat reference
00663408222249Units.dat - Build Score2228Simple Data
006635D0222363Units.dat - Armor Upgrade ID1228Simple DataUpgrades.dat index
006636B8222421Units.dat - Ground Weapon1228Simple Dataweapons.dat reference
006637A0222479Units.dat - Group Flags1228Simple Data0x01 - Zerg (Uses underlings, can build on creep) 0x02 - T…
00663888222537Units.dat - Mineral Cost2228Simple Data
00663A50222651Units.dat - Attack Move Order ID1228Simple DataOrders.dat index
00663B38222709Units.dat - "Pissed" Sound Start2106Simple Datasfxdata.dat start index
00663C10222763Units.dat - "Yes" Sound Start2107Simple Datasfxdata.dat start index
00663CE8222817Units.dat - Supply Used1228Simple DataValue here is twice what you see in-game. (Hence why 2 Zerg…
00663DD0222875Units.dat - Rank/Sublabel1228Simple Data"Controls ground units movement: units with lower Rank…
00663EB8222933Units.dat - Kill Score2228Simple DataKill Score
00664080223047Units.dat - Advanced Flags4228Simple Data0x00000001 - Building 0x00000002 - Addon 0x00000004 - Fly…
00664410223275Units.dat - Transport Space Required1228Simple Data
006644F8223333Units.dat - Graphics (Flingy ID)1228Backed By Codeflingy.dat index
006645E0223391Units.dat - Max Hits (Ground)1228Simple DataThis value is for statistics purposes only (?)
006646C8223449Units.dat - Supply Provided1228Simple DataThe value is twice what you see in-game.
006647B0223507Units.dat - Has Shields1228Simple DataExample: Unset "has shields" for Protoss Observat…
00664898223565Units.dat - Idle Order1228Simple Data"Return to Idle" in DatEdit Orders.dat index
00664980223623Units.dat - Infestation Unit296Simple DataOnly exists for buildings (First entry is 106 Command Cente…
00664A40223671Orders.dat - Unknown 41189Simple Data
00664B00223719Orders.dat - Use Weapon Targetting1189Simple Data
00664BC0223767Orders.dat - Unknown 121189Simple Data
00664C80223815Orders.dat - Unknown 111189Simple Data
00664D40223863Orders.dat - Animation1189Simple Data0 = Initial 1 = Death 2 = Ground Attack - Initial 3 = Ai…
00664E00223911Orders.dat - Energy Technology1189Simple DataTechdata.dat index for energy
00664EC0223959Orders.dat - Highlight Button ID2189Simple Datacmdicons.grp frame index or 0xFFFF for none.
00665040224055Orders.dat - Can Be Interrupted1189Simple Data
00665100224103Orders.dat - Unknown 71189Simple Data
006651C0224151Orders.dat - Unknown 91189Simple Data
00665280224199Orders.dat - Label ID2189Simple DataDoesn't do anything.
00665400224295Orders.dat - Obscured Order1189Simple DataOrders.dat index "Order to be run if the target is ob…
006654C0224343Orders.dat - Can Be Obstructed?1189Simple Data
00665580224391Orders.dat - Dat Reqs Offset2189Simple Data
00665700224487Orders.dat - Can Be Queued1189Simple Data
006657C0224535Orders.dat - Unknown 51189Simple Data
00665880224583Orders.dat - Targeting1189Simple DataWeapons.dat index "Weapon used by the order to determ…
00665940224631Orders.dat - Order is Secondary1189Simple DataOrder goes in bSecondaryOrderID instead of bMainOrderID.
00665A00224679Orders.dat - Unknown 31189Simple Data
00665AC0224727Sprites.dat - Selection Circle1387Read OnlyImages.dat reference starting at index 561. Starts on spri…
00665C48224825Sprites.dat - Visible1517Simple Data
00665E50224955Sprites.dat - HP Bar Length1387Read OnlyStarts on Sprites.dat ID 130.
00665FD8225053Sprites.dat - Selection Vertical Offset1387Read OnlyStarts on Sprites.dat ID 130.
00666160225151Sprites.dat - Image Index2517Backed By CodeImages.dat index
00666570225411Sprites.dat - Unknown1517Simple DataUnknown flag.
00666778225541Images.dat - Landing Dust Overlay4999Read Onlyimages.tbl lo? index
00667718226541Images.dat - Draw If Cloaked1999Simple Data
00667B00226791Images.dat - Special Overlay4999Read OnlyImages.tbl lo? index
00668AA0227791Images.dat - GRP File4999Read OnlyImages.tbl grp index
00669A40228791Images.dat - Drawing Function (Remapping Table)1999Simple Data0 - normal 1 - doesn't draw hallucination 2 - non-vi…
00669E28229041Images.dat - Remapping Table (Drawing Function)1999Backed By CodeIf Drawing Function is 9: 0 = No remapping 1 = ofire.pc…
0066A210229291Images.dat - Damage Overlay4999Read OnlyImages.tbl lof pointer
0066B1B0230291Images.dat - Attack Overlay4999Read Onlyimages.dat lo? index
0066C150231291Images.dat - Clickable1999Simple Data
0066C538231541Images.dat - Sheilds Overlay4999Read OnlyNone = 0 Small = 133 Medium = 2 Large = 184
0066D4D8232541Images.dat - Use Full Iscript1999Simple Data
0066D8C0232791Images.dat - Lift-off Dust Overlay4999Read Onlyimages.tbl lod index
0066E860233791Images.dat - Graphics Turns1999Simple Data
0066EC48234041Images.dat - Iscript ID4999Backed By CodeIscript.bin ID
0068C104264040AIScript pointer41Backed By Code
0068C108264041BWScript pointer41Backed By Code
0068C144264056Send Message Type41Simple DataCan be used to check if send message box is open (At Least …
0068C14C264058Current Button Set41Simple DataThe button set ID of the currently selected single unit. Th…
0068C1F4264100TranWire.grp pointer41Backed By CodeOverwriting a particular unit's frame offset with a di…
0068C1FC264102GrpWire.grp Pointer41Backed By CodeOverwriting a particular unit's frame offset with a di…
0068C204264104Wirefram.grp Pointer41Backed By CodeOverwriting a particular unit's frame offset with a di…
0068C448264249Sfxdata.dat - minVolume11144Unknown 4
0068C8C0264535Sfxdata.dat - Flags11144Value is some combination of: - 1 preload - 2 unitSpeech …
0068CD38264821Sfxdata.dat - lengthAdjust21144Unknown 3
0068D628265393Sfxdata.dat - Priority11144Unknown 1
0068DAA0265679Sfxdata.dat - Sound file41144Direct pointer to SFXData.tbl string. This can be changed a…
006C9858326973Flingy.dat - Movement Control1209Simple Data0 = Flingy.dat Control 1 = Partially Mobile, Weapon 2 = I…
006C9930327027Flingy.dat - Halt Distance4209Simple DataMeasured in pixels*256
006C9C78327237Flingy.dat - Acceleration2209Simple DataMeasured in pixels-per-frame.
006C9E20327343Flingy.dat - Turn Radius1209Simple Data
006C9EF8327397Flingy.dat - Top Speed4209Simple DataMeasured in pixels-per-frame, but written as "Speed*(3…
006CA240327607Flingy.dat - Unused1209Simple DataUnused in DatEdit
006CA318327661Flingy.dat - Sprite Index2209Simple DataSprites.dat index
006CA94D328058Displayed HP41The current HP of the selected unit.
006CA9F0328099Unit being Produced41UnsupportedSet value to 1 to detect any unit currently being trained o…
006CDDC0331415Mouse Button State41Simple Data2: Left button pressed. 8: Right button pressed. 32: Middle…
006CDDC4331416Mouse Coordinate X41Simple DataRelative to the screen.
006CDDC8331417Mouse Coordinate Y41Simple DataRelative to the screen.
006CDFD4331548Game Speed41Backed By CodeThe current game speed. The values are as follows: 0 = S…
006CDFE0331551Music Volume41Backed By Code0-100 for music volume Note: SC:R no longer uses this add…
006CDFE4331552Digital Volume41Backed By Code0-100 for sound volume Note: SC:R no longer uses this add…
006D0C68334401Creep Tile Backup Buffer41UnsupportedPointer to the u16 buffer that stores the tile IDs of tiles…
006D0C6C334402Tile Buffer Height41UnsupportedCopy of Map Height?
006D0C70334403Tile Function Pointers44Unsupported0x006D0C70 -> 0x0047E2D0 -- refreshes map tiles for draw…
006D0E80334535Creep Overlay Buffer41UnsupportedPointer to u8 flags relating to the creep overlay for each …
006D0E84334536Active Tile Buffer41UnsupportedPointer to u16 array of active map tiles.
006D0F08334569Tile Buffer Width41UnsupportedCopy of Map Width
006D0F30334579Replay Header6331Read Onlyhttps://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Sour…
006D0F30334579Replay Header - Is Broodwar11Read Only
006D0F31334579Replay Header - Frame Count41Read Only
006D0F35334580Replay Header - Campaign ID21Read Only
006D0F37334580Replay Header - Command ID11Read Onlystruct gameSeed
006D0F38334581Replay Header - Rand Seed41Read Onlystruct gameSeed. Unix time on game start.(The number of sec…
006D0F3C334582Replay Header - Player Bytes18Read Onlystruct gameSeed
006D0F44334584Replay Header - Unknown_041Read Onlystruct networkGameHeader
006D0F48334585Replay Header - 해당 플레이어 이름251Read Only게임 제목? "This is the name that the host has ch…
006D0F60334591Replay Header - Game flags41Read Onlystruct networkGameHeader
006D0F64334592Replay Header - MapSize22Read Only2Byte MapWidth 2Byte MapHeight struct networkGameHeader
006D0F68334593Replay Header - Active Player Count11Read Onlystruct networkGameHeader
006D0F69334593Replay Header - Available Slots11Read Onlystruct networkGameHeader
006D0F6A334593Replay Header - Game Speed11Read Onlystruct networkGameHeader
006D0F6B334593Replay Header - Game State11Read Onlystruct networkGameHeader
006D0F6C334594Replay Header - Game Type11Read Onlystruct networkGameHeader
006D0F6D334594Replay Header - Unknown_111Read Onlystruct networkGameHeader
006D0F6E334594Replay Header - Game Subtype21Read Onlystruct networkGameHeader
006D0F70334595Replay Header - Seed (Unused)41Read Onlystruct networkGameHeader
006D0F74334596Replay Header - Tileset21Read Onlystruct networkGameHeader
006D0F76334596Replay Header - Autosaved11Read Onlystruct networkGameHeader
006D0F77334596Replay Header- Computer Player Count11Read Onlystruct networkGameHeader
006D0F78334597Replay Header - Game Name125Read Onlystruct networkGameHeader
006D0F91334603Replay Header - Map Name124Read Onlystruct networkGameHeader
006D0FB1334611Replay Header - Game Type11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FB2334611Replay Header - Unknown11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FB3334611Replay Header - Subtype21Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FB5334612Replay Header - Subtype display21Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FB7334612Replay Header - Subtype Label21Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FB9334613Replay Header - Victory Condition11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FBA334613Replay Header - Resource Type11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FBB334613Replay Header - Use Standard Units11Read Onlyboolean struct networkGameHeader.gameTemplateInfo
006D0FBC334614Replay Header - Fog of War (Unused)11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FBD334614Replay Header - Starting Units11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FBE334614Replay Header - Use Fixed Positions11Read Onlyboolean struct networkGameHeader.gameTemplateInfo
006D0FBF334614Replay Header - Usage Restriction Flags11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FC0334615Replay Header - Allies Allowed11Read Onlyboolean struct networkGameHeader.gameTemplateInfo
006D0FC1334615Replay Header - Teams11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FC2334615Replay Header - Cheats11Read Onlyboolean struct networkGameHeader.gameTemplateInfo
006D0FC3334615Replay Header - Tournament Mode11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FC4334616Replay Header - Victory Condition Value41Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FC8334617Replay Header - Resources Value41Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FCC334618Replay Header - Unused value41Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FD0334619Replay Header - Extra11Read Onlystruct networkGameHeader.gameTemplateInfo
006D0FD1334619Replay Header - Player Entries3612Read OnlyUnfortunately this struct is not dword-aligned. +0 - u32…
006D1181334727Replay Header - Player Colors48Read Only
006D11A1334735Replay Header - Player Force Data18Read Only
006D1200334759iscript.bin pointer41Backed By Code
006D1238334773stat_txt.tbl pointer41Backed By Code
006D1260334783Tile Flags Pointer41Backed By CodePointer to (Map Width)x(Map Height) array of u32 flags: 0x…
006D5A6C339394Cheat Flags41Simple DataSetting cheat flags will work in multiplayer games, but may…
006D5BB0339475Music ID41Change this value and toggle music and it will play a diffe…
006D5BBE339478Minimap State41Minimap State - Pressing Tab, Shift+tab changes this 0x00 …
006D5EC8339673CV5 Pointer41Backed By Code
1505E67086724803Storm Graphics Palette4256Read Only
19046138103477109Battle.snp Join Channel41Simple Data
1904613C103477110Battle.snp Join Channel41Simple Data