Tile Function Pointers
Address | 6D0C70 |
---|---|
Player ID | 334403 (Byte Offset: 0) |
Size | 4 |
Length | 4 |
SC:R | Unsupported |
0x006D0C70 -> 0x0047E2D0 -- refreshes map tiles for drawing?
0x006D0C74 -> isCreepCovered -- checks if a tile is creep
0x006D0C78 -> isTileVisible -- checks if a player can see the tile
0x006D0C7C -> null pointer? -- I couldn't find what function is actually put here