Tile Function Pointers

Address6D0C70
Player ID334403 (Byte Offset: 0)
Size4
Length4
SC:RUnsupported

0x006D0C70 -> 0x0047E2D0 -- refreshes map tiles for drawing?

0x006D0C74 -> isCreepCovered -- checks if a tile is creep

0x006D0C78 -> isTileVisible -- checks if a player can see the tile

0x006D0C7C -> null pointer? -- I couldn't find what function is actually put here