CUnit - Movement State
Address | 59CD3F |
---|---|
Player ID | 19062 (Byte Offset: 0) |
Size | 1 |
Length | 1 |
SC:R | Supported |
https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/Path.h
// Names are official
UM_Init = 0x00,
UM_InitSeq = 0x01,
UM_Lump = 0x02,
UM_Turret = 0x03,
UM_Bunker = 0x04,
UM_BldgTurret = 0x05,
UM_Hidden = 0x06,
UM_Flyer = 0x07,
UM_FakeFlyer = 0x08,
UM_AtRest = 0x09,
UM_Dormant = 0x0A,
UM_AtMoveTarget = 0x0B,
UM_CheckIllegal = 0x0C,
UM_MoveToLegal = 0x0D,
UM_LumpWannabe = 0x0E,
UM_FailedPath = 0x0F,
UM_RetryPath = 0x10,
UM_StartPath = 0x11,
UM_UIOrderDelay = 0x12,
UM_TurnAndStart = 0x13,
UM_FaceTarget = 0x14,
UM_NewMoveTarget = 0x15,
UM_AnotherPath = 0x16,
UM_Repath = 0x17,
UM_RepathMovers = 0x18,
UM_FollowPath = 0x19,
UM_ScoutPath = 0x1A,
UM_ScoutFree = 0x1B,
UM_FixCollision = 0x1C,
UM_WaitFree = 0x1D,
UM_GetFree = 0x1E,
UM_SlidePrep = 0x1F,
UM_SlideFree = 0x20,
UM_ForceMoveFree = 0x21,
UM_FixTerrain = 0x22,
UM_TerrainSlide = 0x23