CUnit - Movement State

Address59CD3F
Player ID19062 (Byte Offset: 0)
Size1
Length1
SC:RSupported

https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/Path.h

// Names are official

UM_Init = 0x00,

UM_InitSeq = 0x01,

UM_Lump = 0x02,

UM_Turret = 0x03,

UM_Bunker = 0x04,

UM_BldgTurret = 0x05,

UM_Hidden = 0x06,

UM_Flyer = 0x07,

UM_FakeFlyer = 0x08,

UM_AtRest = 0x09,

UM_Dormant = 0x0A,

UM_AtMoveTarget = 0x0B,

UM_CheckIllegal = 0x0C,

UM_MoveToLegal = 0x0D,

UM_LumpWannabe = 0x0E,

UM_FailedPath = 0x0F,

UM_RetryPath = 0x10,

UM_StartPath = 0x11,

UM_UIOrderDelay = 0x12,

UM_TurnAndStart = 0x13,

UM_FaceTarget = 0x14,

UM_NewMoveTarget = 0x15,

UM_AnotherPath = 0x16,

UM_Repath = 0x17,

UM_RepathMovers = 0x18,

UM_FollowPath = 0x19,

UM_ScoutPath = 0x1A,

UM_ScoutFree = 0x1B,

UM_FixCollision = 0x1C,

UM_WaitFree = 0x1D,

UM_GetFree = 0x1E,

UM_SlidePrep = 0x1F,

UM_SlideFree = 0x20,

UM_ForceMoveFree = 0x21,

UM_FixTerrain = 0x22,

UM_TerrainSlide = 0x23