Tile Flags Pointer

Address6D1260
Player ID334783 (Byte Offset: 0)
Size4
Length1
SC:RBacked By Code

Pointer to (Map Width)x(Map Height) array of u32 flags:

0x000000xx - Visibility Flags -- bits correspond to each player

0x0000xx00 - Explored Flags -- bits correspond to each player

0x00010000 - Walkable

0x00020000 - Unused?

0x00040000 - Unwalkable

0x00080000 - Unused?

0x00100000 - Unused?

0x00200000 - Unused?

0x00400000 - Has Creep

0x00800000 - Unbuildable (i.e., water tiles)

0x01000000 - Low Ground

0x02000000 - Med Ground

0x04000000 - High Ground

0x08000000 - Occupied (i.e. contains a building)

0x10000000 - Creep Receeding

0x20000000 - Cliff Edge

0x40000000 - Temporary Creep

0x80000000 - Unused?

Taken from: https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/Structures.h#L80