Inverse System Time
| Address | 51CE8C |
|---|---|
| Player ID | 0 (Byte Offset: 0) |
| Size | 4 |
| Length | 1 |
| SC:R |
Value : -GetTickCount()
(about 10ms error)
Used for input polling. See .text:004D98D8 for more info. Can be used to detect lagging
or syncing with game audio.
| Address | 51CE8C |
|---|---|
| Player ID | 0 (Byte Offset: 0) |
| Size | 4 |
| Length | 1 |
| SC:R |
Value : -GetTickCount()
(about 10ms error)
Used for input polling. See .text:004D98D8 for more info. Can be used to detect lagging
or syncing with game audio.