Inverse System Time
Address | 51CE8C |
---|---|
Player ID | 0 (Byte Offset: 0) |
Size | 4 |
Length | 1 |
SC:R |
Value : -GetTickCount()
(about 10ms error)
Used for input polling. See .text:004D98D8 for more info. Can be used to detect lagging
or syncing with game audio.
Address | 51CE8C |
---|---|
Player ID | 0 (Byte Offset: 0) |
Size | 4 |
Length | 1 |
SC:R |
Value : -GetTickCount()
(about 10ms error)
Used for input polling. See .text:004D98D8 for more info. Can be used to detect lagging
or syncing with game audio.