1. 1. Offset Table
    1. 1.1. Player Name
    2. 1.2. Death Table Start
    3. 1.3. Location Table
    4. 1.4. Drop Timer
    5. 1.5. Player Alliances
    6. 1.6. Minimap State
    7. 1.7. Player 1 Selection Group
    8. 1.8. Units.dat - Air Weapon
    9. 1.9. Weapons.dat - Damage Amount
    10. 1.10. Weapons.dat - Cooldown
    11. 1.11. Units.dat - Has Shields
    12. 1.12. Units.dat - Shield Amount
    13. 1.13. Units.dat - Max HP
    14. 1.14. Units.dat - Max Hits (Air)
    15. 1.15. Units.dat - Gas Cost
    16. 1.16. Units.dat - Armor
    17. 1.17. Units.dat - "What" Sound Start
    18. 1.18. Units.dat - Computer AI Unit Type
    19. 1.19. Units.dat - Map String
    20. 1.20. Units.dat - Build Time
    21. 1.21. Units.dat - Start Direction
    22. 1.22. Units.dat - Brood War Flag
    23. 1.23. Units.dat - Subunit 1
    24. 1.24. Units.dat - Transport Space Provided
    25. 1.25. Units.dat - Dat Requirement Offset
    26. 1.26. Units.dat - Subunit 2
    27. 1.27. Units.dat - Movement Flags
    28. 1.28. Units.dat - Construction Animation
    29. 1.29. Units.dat - "Yes" Sound End
    30. 1.30. Units.dat - Staredit Availability Flags
    31. 1.31. Units.dat - Unit Dimensions
    32. 1.32. Units.dat - "Pissed" Sound End
    33. 1.33. Units.dat - "Ready" Sound
    34. 1.34. Units.dat - Right-click Action
    35. 1.35. Units.dat - Size Class
    36. 1.36. Units.dat - Addon Placement
    37. 1.37. Units.dat - Building Dimensions
    38. 1.38. Units.dat - "What" Sound End
    39. 1.39. Units.dat - Seek Range
    40. 1.40. Units.dat - Elevation Level
    41. 1.41. Units.dat - Attack Unit Order
    42. 1.42. Units.dat - Build Score
    43. 1.43. Units.dat - Armor Upgrade ID
    44. 1.44. Units.dat - Ground Weapon
    45. 1.45. Units.dat - Group Flags
    46. 1.46. Units.dat - Mineral Cost
    47. 1.47. Units.dat - Attack Move Order ID
    48. 1.48. Units.dat - "Pissed" Sound Start
    49. 1.49. Units.dat - "Yes" Sound Start
    50. 1.50. Units.dat - Supply Used
    51. 1.51. Units.dat - Rank/Sublabel
    52. 1.52. Units.dat - Kill Score
    53. 1.53. Units.dat - Advanced Flags
    54. 1.54. Units.dat - Transport Space Required
    55. 1.55. Units.dat - Graphics (Flingy ID)
    56. 1.56. Units.dat - Max Hits (Ground)
    57. 1.57. Units.dat - Supply Provided
    58. 1.58. Units.dat - Idle Order
    59. 1.59. Units.dat - Infestation Unit
    60. 1.60. Units.dat - Human Init Action
    61. 1.61. Units.dat - Computer Init Action
    62. 1.62. Weapons.dat - Damage Factor
    63. 1.63. Weapons.dat - Target Error Message
    64. 1.64. Weapons.dat - Behavior
    65. 1.65. Weapons.dat - Effect
    66. 1.66. Weapons.dat - Icon
    67. 1.67. Weapons.dat - Splash Inner Radius
    68. 1.68. Weapons.dat - Attack Angle
    69. 1.69. Weapons.dat - Minimum Range
    70. 1.70. Weapons.dat - Graphics Y Offset
    71. 1.71. Weapons.dat - Graphics
    72. 1.72. Weapons.dat - Remove After
    73. 1.73. Weapons.dat - Splash Middle Radius
    74. 1.74. Weapons.dat - Upgrade ID
    75. 1.75. Weapons.dat - Damage Type
    76. 1.76. Weapons.dat - Label
    77. 1.77. Weapons.dat - Special Attack
    78. 1.78. Weapons.dat - Maximum Range
    79. 1.79. Weapons.dat - Upgrade Bonus
    80. 1.80. Weapons.dat - Splash Outer Radius
    81. 1.81. Weapons.dat - Launch Spin
    82. 1.82. Weapons.dat - Graphics X Offset
    83. 1.83. Weapons.dat - Target Flags
    84. 1.84. Flingy.dat - Movement Control
    85. 1.85. Flingy.dat - Halt Distance
    86. 1.86. Flingy.dat - Acceleration
    87. 1.87. Flingy.dat - Turn Radius
    88. 1.88. Flingy.dat - Top Speed
    89. 1.89. Flingy.dat - Sprite Index
    90. 1.90. Sprites.dat - Selection Circle
    91. 1.91. Sprites.dat - Visible
    92. 1.92. Sprites.dat - HP Bar Length
    93. 1.93. Sprites.dat - Selection Vertical Offset
    94. 1.94. Sprites.dat - Image Index
    95. 1.95. Sprites.dat - Unknown
    96. 1.96. Images.dat - Landing Dust Overlay
    97. 1.97. Images.dat - Draw If Cloaked
    98. 1.98. Images.dat - Special Overlay
    99. 1.99. Images.dat - GRP File
    100. 1.100. Images.dat - Drawing Function (Remapping Table)
    101. 1.101. Images.dat - Damage Overlay
    102. 1.102. Images.dat - Attack Overlay
    103. 1.103. Images.dat - Clickable
    104. 1.104. Images.dat - Sheilds Overlay
    105. 1.105. Images.dat - Use Full Iscript
    106. 1.106. Images.dat - Lift-off Dust Overlay
    107. 1.107. Images.dat - Graphics Turns
    108. 1.108. Images.dat - Iscript ID
    109. 1.109. Upgrades.dat - Max Level
    110. 1.110. Upgrades.dat - Mineral Cost Base
    111. 1.111. Upgrades.dat - Gas Cost Factor
    112. 1.112. Upgrades.dat - Gas Cost Base
    113. 1.113. Upgrades.dat - Dat Requirement Offset
    114. 1.114. Upgrades.dat - Time Factor
    115. 1.115. Upgrades.dat - Mineral Cost Factor
    116. 1.116. Upgrades.dat - Label
    117. 1.117. Upgrades.dat - Icon
    118. 1.118. Upgrades.dat - Brood War Flag
    119. 1.119. Upgrades.dat - Time Base
    120. 1.120. Upgrades.dat - Race
    121. 1.121. Techdata.dat - Unknown1
    122. 1.122. Techdata.dat - Gas Cost
    123. 1.123. Techdata.dat - Mineral Cost
    124. 1.124. Techdata.dat - Label
    125. 1.125. Techdata.dat - Data Restrictions
    126. 1.126. Techdata.dat - Researched
    127. 1.127. Techdata.dat - Energy Cost
    128. 1.128. Techdata.dat - Time
    129. 1.129. Techdata.dat - Icon
    130. 1.130. Techdata.dat - Race
    131. 1.131. Techdata.dat - Brood War Flag
    132. 1.132. Orders.dat - Unknown 4
    133. 1.133. Orders.dat - Use Weapon Targetting
    134. 1.134. Orders.dat - Unknown 12
    135. 1.135. Orders.dat - Unknown 11
    136. 1.136. Orders.dat - Animation
    137. 1.137. Orders.dat - Energy Technology
    138. 1.138. Orders.dat - Highlight Button ID
    139. 1.139. Orders.dat - Can Be Interrupted
    140. 1.140. Orders.dat - Unknown 7
    141. 1.141. Orders.dat - Unknown 9
    142. 1.142. Orders.dat - Label ID
    143. 1.143. Orders.dat - Obscured Order
    144. 1.144. Orders.dat - Can Be Obstructed?
    145. 1.145. Orders.dat - Dat Reqs Offset
    146. 1.146. Orders.dat - Can Be Queued
    147. 1.147. Orders.dat - Unknown 5
    148. 1.148. Orders.dat - Targeting
    149. 1.149. Orders.dat - Order is Secondary
    150. 1.150. Orders.dat - Unknown 3
    151. 1.151. Player 2 Selection Group
    152. 1.152. Player 3 Selection Group
    153. 1.153. Player 4 Selection Group
    154. 1.154. Player 5 Selection Group
    155. 1.155. Player 6 Selection Group
    156. 1.156. Player 7 Selection Group
    157. 1.157. Player 8 Selection Group
    158. 1.158. Unitnode Table
    159. 1.159. Music Volume
    160. 1.160. Digital Volume
    161. 1.161. Game Speed
    162. 1.162. Pylon Auras are Visible
    163. 1.163. Cheat Flags
    164. 1.164. Music ID
    165. 1.165. Unit Color Table
    166. 1.166. Minimap Color Table
    167. 1.167. Player Selection Circle Colors
    168. 1.168. Pointer to map "STR " section
    169. 1.169. Units.dat - Sight Range
    170. 1.170. SC Technologies Available (0-23)
    171. 1.171. SC Technologies Researched (0-23)
    172. 1.172. SC Upgrades Available (0-45)
    173. 1.173. SC Upgrades Researched (0-45)
    174. 1.174. First Unit Pointer
    175. 1.175. Unit being Produced
    176. 1.176. Filename for Lastreplay
    177. 1.177. Replay Speed Limiters
    178. 1.178. Replay Command Table
    179. 1.179. Replay show command modifiers
    180. 1.180. Menu Info Array
    181. 1.181. Campaign List Info
    182. 1.182. cInit Constructor Function Table
    183. 1.183. Current Cinematic ID
    184. 1.184. Game Speed Refresh Rate
    185. 1.185. Replay Speed Refresh Rate
    186. 1.186. Image Update Functions
    187. 1.187. Image Drawing Functions
    188. 1.188. Active Nation ID
    189. 1.189. Active Human ID
    190. 1.190. Active Storm ID
    191. 1.191. Local Nation ID
    192. 1.192. Local Human ID
    193. 1.193. Local Storm ID
    194. 1.194. Cinematic File Name Array
    195. 1.195. Race Filename Modifiers
    196. 1.196. Cursor Filename Array
    197. 1.197. Cursor Scroll Type Modifiers
    198. 1.198. Tileset Color Cycle Pointers
    199. 1.199. Trigger Action Function Array
    200. 1.200. Images Attack Overlay Array
    201. 1.201. Images Damage Overlay Array
    202. 1.202. Images Special Overlay Array
    203. 1.203. Images Landing Dust Overlay Array
    204. 1.204. Images Liftoff Dust Overlay Array
    205. 1.205. Images Shield Overlay Array
    206. 1.206. Images Array
    207. 1.207. Player Human IDs
    208. 1.208. Player Nation IDs
    209. 1.209. Active Player Structures
    210. 1.210. Last Whisper Player
    211. 1.211. Vision Filter
    212. 1.212. Multiplayer Mode
    213. 1.213. Network Player Status Array
    214. 1.214. Network Maximum Buffer Size
    215. 1.215. Main Menu Dialog Handle
    216. 1.216. Player Minerals
    217. 1.217. Player Gas
    218. 1.218. Player Total Gas Harvested
    219. 1.219. Player Total Minerals Harvested
    220. 1.220. Tileset
    221. 1.221. Active Player Count
    222. 1.222. Console Index
    223. 1.223. Shared Vision
    224. 1.224. Player Color Mapping
    225. 1.225. Elapsed Time
    226. 1.226. Campaign Index
    227. 1.227. Next Scenario name
    228. 1.228. Last Event Position
    229. 1.229. Map File Name
    230. 1.230. Map Title
    231. 1.231. Score Total Units Produced
    232. 1.232. Score Units Produced
    233. 1.233. Score Units Owned
    234. 1.234. Number of Units Lost
    235. 1.235. Number of Units Killed
    236. 1.236. Score Unit Total
    237. 1.237. Score Kill Total
    238. 1.238. Score Structures Constructed Total
    239. 1.239. Number of Buildings Constructed
    240. 1.240. Number of Buildings Lost
    241. 1.241. Number of Buildings Razed
    242. 1.242. Buildings Score
    243. 1.243. Razings Score
    244. 1.244. Number of Factories Constructed
    245. 1.245. Number of Factories Owned
    246. 1.246. Number of Factories Lost
    247. 1.247. Zerg Control Available
    248. 1.248. Zerg Control Used
    249. 1.249. Zerg Control Max
    250. 1.250. Terran Supply Available
    251. 1.251. Terran Supply Used
    252. 1.252. Terran Supply Max
    253. 1.253. Protoss Psi Available
    254. 1.254. Protoss Psi Used
    255. 1.255. Protoss Psi Max
    256. 1.256. Score Custom
    257. 1.257. All Unit Counts Table
    258. 1.258. Completed Unit Counts Table
    259. 1.259. Killed Unit Counts Table
    260. 1.260. Player's Force
    261. 1.261. Force Flags
    262. 1.262. Force Names
    263. 1.263. Mission Objectives Index
    264. 1.264. Countdown Timer
    265. 1.265. #'s of Game Pauses
    266. 1.266. Start Locations
    267. 1.267. Vanilla Location Table
    268. 1.268. Switch Table
    269. 1.269. Time Pause State
    270. 1.270. Is Expansion
    271. 1.271. Input Procedures
    272. 1.272. Game Mode
    273. 1.273. Virtual Key Array
    274. 1.274. BW Technologies Available (24-43)
    275. 1.275. BW Technologies Researched (24-43)
    276. 1.276. BW Upgrades Available (46-60)
    277. 1.277. BW Upgrades Researched (46-60)
    278. 1.278. Number of Buildings Owned
    279. 1.279. Campaign list pointers
    280. 1.280. Establishing shot pointers
    281. 1.281. Screen Coordinate Y
    282. 1.282. Screen Coordinate X
    283. 1.283. CUnit - Irradiate Player ID
    284. 1.284. CUnit - Matrix Timer
    285. 1.285. CUnit - Maelstorm Timer
    286. 1.286. CUnit - Irradiate Timer
    287. 1.287. CUnit - Carrier/Reaver - In Hangar Count
    288. 1.288. CUnit - Vulture - Spider Mines
    289. 1.289. CUnit - Remaining Build Time
    290. 1.290. Mouse Coordinate X
    291. 1.291. Mouse Coordinate Y
    292. 1.292. CUnit - Position Coordinates
    293. 1.293. CUnit - Halt X Coordinate
    294. 1.294. CUnit - Halt Y Coordinate
    295. 1.295. CUnit - Rally - Rally Coordinates
    296. 1.296. CUnit - HP
    297. 1.297. CUnit - Shield Points
    298. 1.298. CUnit - Unused 0x08C
    299. 1.299. CUnit - Flingy Acceleration
    300. 1.300. CUnit - Player ID
    301. 1.301. CUnit - Order Target Unit
    302. 1.302. CUnit - Order Coordinates
    303. 1.303. Hotkeyed Unit
    304. 1.304. CUnit - Main Order Timer
    305. 1.305. CUnit - Cooldown
    306. 1.306. CUnit - Main Order ID
    307. 1.307. CUnit - Main Order State
    308. 1.308. CUnit - Order Signal
    309. 1.309. Emp Shockwave Missiles (???)
    310. 1.310. Mouse Left Click
    311. 1.311. Replay Header - �ش� �÷��̾� �̸�
    312. 1.312. Displayed HP
    313. 1.313. Current Button Set
    314. 1.314. Inverse System Time
    315. 1.315. Trigger Condition Function Array
    316. 1.316. Mission Briefing Action Function Array
    317. 1.317. Trigger Execution Timer (Hyper triggers)
    318. 1.318. CUnit - Sprite
    319. 1.319. CUnit - Carrier/Reaver - Out Hangar Count
    320. 1.320. CUnit - Building - Larva Spawn Timer
    321. 1.321. CUnit - Building - Landing Timer
    322. 1.322. CUnit - Stim Timer
    323. 1.323. CUnit - Ensnare Timer
    324. 1.324. CUnit - Lockdown Timer
    325. 1.325. CUnit - Stasis Timer
    326. 1.326. CUnit - Storm Timer
    327. 1.327. CUnit - Blind State
    328. 1.328. CUnit - Button Set
    329. 1.329. CUnit - Order Queue Count
    330. 1.330. CUnit - Rally - Rally Unit
    331. 1.331. CUnit - Is Healing
    332. 1.332. CUnit - Remove Timer
    333. 1.333. CUnit - Plague Timer
    334. 1.334. CUnit - Unit beingBuilt
    335. 1.335. CUnit - Acid Spore 1/9
    336. 1.336. CUnit - Acid Spore 2/9
    337. 1.337. CUnit - Acid Spore Count
    338. 1.338. CUnit - Acid Spore 3/9
    339. 1.339. CUnit - Acid Spore 4/9
    340. 1.340. CUnit - Acid Spore 5/9
    341. 1.341. CUnit - Acid Spore 6/9
    342. 1.342. CUnit - Acid Spore 7/9
    343. 1.343. CUnit - Acid Spore 8/9
    344. 1.344. CUnit - Acid Spore 9/9
    345. 1.345. CUnit - Repulse Angle
    346. 1.346. CUnit - Drift X
    347. 1.347. CUnit - Drift Y
    348. 1.348. CUnit - Matrix Damage Absorption
    349. 1.349. Larva Count
    350. 1.350. CUnit - Flingy Movement Type
    351. 1.351. CUnit - Flingy ID
    352. 1.352. CUnit - Flingy Turn Radius
    353. 1.353. CUnit - Movement Flags
    354. 1.354. CUnit - Next Target Waypoint
    355. 1.355. CUnit - Move Acceleration
    356. 1.356. CUnit - Move Speed
    357. 1.357. CUnit - Move Speed On X-Axis
    358. 1.358. CUnit - Move Speed On Y-Axis
    359. 1.359. Order Destination Invalid (???)
    360. 1.360. CUnit - Order Unit Type
    361. 1.361. CUNIT - Idle Order Timer
    362. 1.362. CUnit - Status Flags
    363. 1.363. Units.dat - Portrait
    364. 1.364. Last Time for Drop Window
    365. 1.365. Accept Commands
    366. 1.366. s_button Offset
    367. 1.367. Pointer to "MTXM" map tile data
    368. 1.368. Portdata.dat - Idle SMK
    369. 1.369. Portdata.dat - Talking SMK
    370. 1.370. Portdata.dat - Idle SMK Change
    371. 1.371. Portdata.dat - Talking SMK change
    372. 1.372. Portdata.dat - Idle Unknown
    373. 1.373. Portdata.dat - Talking unknown
    374. 1.374. Sfxdata.dat - Sound file
    375. 1.375. Sfxdata.dat - Priority
    376. 1.376. Sfxdata.dat - Flags
    377. 1.377. Sfxdata.dat - lengthAdjust
    378. 1.378. Sfxdata.dat - minVolume
    379. 1.379. Mapdata.dat - Mission dir
    380. 1.380. GRP Array
    381. 1.381. Player Units available
    382. 1.382. Network Mode Delay
    383. 1.383. Network Mode Delay 2
    384. 1.384. First Empty Unit
    385. 1.385. Last Unit Pointer
    386. 1.386. CUnit - Resource - Resource Count
    387. 1.387. CUnit - Resource - Gatherer Queue Count
    388. 1.388. CUnit - Worker - Previous Harvest Unit
    389. 1.389. CUnit - Worker - Harvest Target Unit
    390. 1.390. CUnit - Unit Type
    391. 1.391. Trigger Wait Timers
    392. 1.392. Flingy.dat - Unused
    393. 1.393. Current Player Selection
    394. 1.394. Replay Header - MapSize
    395. 1.395. MapSize
    396. 1.396. stat_txt.tbl pointer
    397. 1.397. Game Subtype ID
    398. 1.398. Images Damage Overlay Frame
    399. 1.399. First Image Pointer
    400. 1.400. Last Image Pointer
    401. 1.401. CUnit - Current Direction 1
    402. 1.402. CUnit - Velocity Direction 1
    403. 1.403. CUnit - Flingy Top Speed
    404. 1.404. CUnit - Current Direction 2
    405. 1.405. CUnit - Velocity Direction 2
    406. 1.406. CUnit - Order Queue Timer
    407. 1.407. CUnit - Unknown 0x086
    408. 1.408. CUnit - Attack Notify Timer
    409. 1.409. CUnit - Kill Count
    410. 1.410. CUnit - Rank Increase
    411. 1.411. CUnit - Is Cloaked
    412. 1.412. CUnit - Movement State
    413. 1.413. CUnit - Energy
    414. 1.414. CUnit - Previous HP
    415. 1.415. CUnit - Parasite Flags
    416. 1.416. CUnit - Cycle Counter
    417. 1.417. CUnit - Unused Timer
    418. 1.418. CUnit - Irradiated By
    419. 1.419. CUnit - Air Strength
    420. 1.420. CUnit - Ground Strength
    421. 1.421. Sprite Table
    422. 1.422. CSprite - Previous Entry
    423. 1.423. CSprite - Next Entry
    424. 1.424. CSprite - Sprite ID
    425. 1.425. CSprite - Player ID
    426. 1.426. CSprite - Selection Index
    427. 1.427. CSprite - Visibility Flags
    428. 1.428. CSprite - Elevation Level
    429. 1.429. CSprite - Draw Flags
    430. 1.430. CSprite - Selection Timer
    431. 1.431. CSprite - Index
    432. 1.432. CSprite - Unknown Flags 12
    433. 1.433. CSprite - Unknown flags 13
    434. 1.434. CSprite - Position
    435. 1.435. CSprite - Primary Image
    436. 1.436. CSprite - Image Head
    437. 1.437. CSprite - Image Tail
    438. 1.438. Images.dat - Remapping Table (Drawing Function)
    439. 1.439. iscript.bin pointer
    440. 1.440. Storm Graphics Palette
    441. 1.441. Battle.snp Join Channel
    442. 1.442. Battle.snp Join Channel
    443. 1.443. Replay Header
    444. 1.444. Replay Header - Is Broodwar
    445. 1.445. Replay Header - Frame Count
    446. 1.446. Replay Header - Campaign ID
    447. 1.447. Replay Header - Command ID
    448. 1.448. Replay Header - Rand Seed
    449. 1.449. Replay Header - Player Bytes
    450. 1.450. Replay Header - Unknown_0
    451. 1.451. Replay Header - Game flags
    452. 1.452. Replay Header - Active Player Count
    453. 1.453. Replay Header - Available Slots
    454. 1.454. Replay Header - Game Speed
    455. 1.455. Replay Header - Game State
    456. 1.456. Replay Header - Game Type
    457. 1.457. Replay Header - Unknown_1
    458. 1.458. Replay Header - Game Subtype
    459. 1.459. Replay Header - Seed (Unused)
    460. 1.460. Replay Header - Tileset
    461. 1.461. Replay Header - Autosaved
    462. 1.462. Replay Header- Computer Player Count
    463. 1.463. Replay Header - Game Name
    464. 1.464. Replay Header - Map Name
    465. 1.465. Replay Header - Game Type
    466. 1.466. Replay Header - Unknown
    467. 1.467. Replay Header - Subtype
    468. 1.468. Replay Header - Subtype display
    469. 1.469. Replay Header - Subtype Label
    470. 1.470. Replay Header - Victory Condition
    471. 1.471. Replay Header - Resource Type
    472. 1.472. Replay Header - Use Standard Units
    473. 1.473. Replay Header - Fog of War (Unused)
    474. 1.474. Replay Header - Starting Units
    475. 1.475. Replay Header - Use Fixed Positions
    476. 1.476. Replay Header - Usage Restriction Flags
    477. 1.477. Replay Header - Allies Allowed
    478. 1.478. Replay Header - Teams
    479. 1.479. Replay Header - Cheats
    480. 1.480. Replay Header - Tournament Mode
    481. 1.481. Replay Header - Victory Condition Value
    482. 1.482. Replay Header - Resources Value
    483. 1.483. Replay Header - Unused value
    484. 1.484. Replay Header - Extra
    485. 1.485. Replay Header - Player Entries
    486. 1.486. Replay Header - Player Colors
    487. 1.487. Replay Header - Player Force Data
    488. 1.488. Unit Reqs data
    489. 1.489. Upgrade Reqs data
    490. 1.490. Research Req Data
    491. 1.491. Tech Use Req Data
    492. 1.492. Order Req Data
    493. 1.493. Player 1 Trigger List
    494. 1.494. Player 2 Trigger List
    495. 1.495. Player 3 Trigger List
    496. 1.496. Player 4 Trigger List
    497. 1.497. Player 5 Trigger List
    498. 1.498. Player 6 Trigger List
    499. 1.499. Player 7 Trigger List
    500. 1.500. Player 8 Trigger List
    501. 1.501. Fog of War Update Counter
    502. 1.502. Number of Factories Razed
    503. 1.503. Starting Player Local ID
    504. 1.504. Player Slot Types
    505. 1.505. Player Slot Races
    506. 1.506. Team Game Main Player
    507. 1.507. Screen Tile Position
    508. 1.508. Messsage Send To Filter
    509. 1.509. Message Player Filter
    510. 1.510. Current Music
    511. 1.511. BWGame Unk_f0
    512. 1.512. Is Custom Single Player
    513. 1.513. BWGame unk_f4
    514. 1.514. BWGame unk_f8
    515. 1.515. Saved Elapsed Seconds
    516. 1.516. Single Player Race
    517. 1.517. Single Player Computer Races
    518. 1.518. BWGame unk_17F
    519. 1.519. Saved Screen Positions
    520. 1.520. BWGame unk_c3c
    521. 1.521. BWGame unk_2870
    522. 1.522. Default Message Filter
    523. 1.523. Player Lose Type
    524. 1.524. Player Left
    525. 1.525. BWGame unk_2cf2
    526. 1.526. SC Tech Research In Progress
    527. 1.527. SC Upgrade in Progress Lvl 1 (Unused?)
    528. 1.528. SC Upgrade in Progress Lvl 2 (Unused?)
    529. 1.529. SC Upgrade in Progress Lvl 3 (???)
    530. 1.530. Elapsed Time
    531. 1.531. SC Switch Table (Unused?)
    532. 1.532. Player Victory Status
    533. 1.533. Leaderboard Has Computer Players
    534. 1.534. Leader Board Type
    535. 1.535. Leader Board Condition
    536. 1.536. Leader Board Subtype
    537. 1.537. Leader Board Goal
    538. 1.538. Leader Board String Index
    539. 1.539. BW Tech Research In Progress
    540. 1.540. BW Upgrade In Progress
    541. 1.541. BWGame unk_10351
    542. 1.542. Unknown Player Color Something
    543. 1.543. BWGame "Literally Unused"
    544. 1.544. Trigger Current Player aka CP Trick
    545. 1.545. TranWire.grp pointer
    546. 1.546. GrpWire.grp Pointer
    547. 1.547. Wirefram.grp Pointer
    548. 1.548. AIScript pointer
    549. 1.549. BWScript pointer
    550. 1.550. CUnit - Previous Unit
    551. 1.551. CUnit - Next Unit
    552. 1.552. CUnit - Target Pos
    553. 1.553. CUnit - Target Unit
    554. 1.554. Damage type/factor multipliers vs unit size
    555. 1.555. Display Text
    556. 1.556. Next Display Text Line
    557. 1.557. Send Message Type
    558. 1.558. Active Tile Buffer
    559. 1.559. Last Random Number
    560. 1.560. glScrollPixelX
    561. 1.561. glScrollPixelY
    562. 1.562. gfpCellMap
    563. 1.563. Creep Tile Backup Buffer
    564. 1.564. Tile Buffer Height
    565. 1.565. Tile Function Pointers
    566. 1.566. Tile Buffer Width
    567. 1.567. Tile Flags Pointer
    568. 1.568. CV5 Pointer
    569. 1.569. Creep Overlay Buffer
    570. 1.570. gameTextCounters
    571. 1.571. CUnit - Next Movement Waypoint
    572. 1.572. CUnit - Previous Player Unit
    573. 1.573. CUnit - Next Player Unit
    574. 1.574. CUnit - Sub Unit
    575. 1.575. CUnit - Order Queue Head
    576. 1.576. CUnit - Order Queue Tail
    577. 1.577. CUnit - Auto-Target Unit
    578. 1.578. CUnit - Connected Unit
    579. 1.579. CUnit - Previous Unit Type
    580. 1.580. CUnit - Last Event Timer
    581. 1.581. CUnit - Last Event Color
    582. 1.582. CUnit - Last Attacking Player
    583. 1.583. CUnit - Secondary Order Timer
    584. 1.584. CUnit - AI Action Flag
    585. 1.585. CUnit - User Action Flags
    586. 1.586. CUnit - Build Queue
    587. 1.587. CUnit - Build Queue Slot
    588. 1.588. CUnit - Uniqueness Identifier
    589. 1.589. CUnit - Secondary Order ID
    590. 1.590. CUnit - Building Overlay State
    591. 1.591. CUnit - HP Gain
    592. 1.592. Cunit - Shield Gain
    593. 1.593. CUnit - Loaded Unit Index
    594. 1.594. CUnit - Resource Type
    595. 1.595. CUnit - Wireframe Randomizer
    596. 1.596. CUnit - Secondary Order State
    597. 1.597. CUnit - Recent Order Time
    598. 1.598. CUnit - Visiblity Status
    599. 1.599. CUnit - Secondary Order Position
    600. 1.600. CUnit - Previous Burrowed Unit
    601. 1.601. CUnit - Next Burrowed Unit
    602. 1.602. CUnit - Pathing Pointer
    603. 1.603. CUnit - Pathing Collision Interval
    604. 1.604. CUnit - Pathing Flags
    605. 1.605. CUnit - Contour Bounds
    606. 1.606. CUnit - Bullet Behavior 3x3 Attack
    607. 1.607. CUnit - AI Data
    608. 1.608. CUnit - Unit Finder
    609. 1.609. CUnit - Repulse Unknown
    610. 1.610. CUnit - Carrier/Reaver - In Hangar
    611. 1.611. CUnit - Scarab/Interceptor - Parent Unit
    612. 1.612. CUnit - Beacon - Unknown +00
    613. 1.613. CUnit - Building - Addon
    614. 1.614. CUnit - Worker - Powerup Unit
    615. 1.615. CUnit - Carrier/Reaver - Out Hanger
    616. 1.616. CUnit - Scarab/Interceptor - Previous
    617. 1.617. CUnit - Beacon - Unknown +04
    618. 1.618. CUnit - Building - Addon Building Type
    619. 1.619. CUnit - Worker - Target Resource Coord
    620. 1.620. CUnit - Building - Upgrade/Research Time
    621. 1.621. CUnit - Scarab/Interceptor - Next
    622. 1.622. CUnit - Beacon - Flag Spawn Frame
    623. 1.623. CUnit - Building - Tech Type
    624. 1.624. CUnit - Worker - Target Resource Unit
    625. 1.625. CUnit - Building - Upgrade Type
    626. 1.626. CUnit - Scarab/Interceptor - In Hanger
    627. 1.627. CUnit - Building - Creep Timer
    628. 1.628. CUnit - Worker - Repair/Resource Timer
    629. 1.629. CUnit - Building - Upgrade Level
    630. 1.630. CUnit - Worker - Is Carring Something
    631. 1.631. CUnit - Worker - Resource Carry Count
    632. 1.632. CUnit - Nydus - Exit Unit
    633. 1.633. CUnit - Ghost - Nuke Dot Sprite
    634. 1.634. CUnit - Pylon - Power Overlay Sprite
    635. 1.635. CUnit - Nuke Silo - Attached Nuke
    636. 1.636. CUnit - Powerup - Origin Coordinates
    637. 1.637. CUnit - Hatchery? - Harvest Value
    638. 1.638. CUnit - Resource - Resource IScript
    639. 1.639. CUnit - Resource - Next Gatherer
    640. 1.640. CUnit - Silo - Ready
    641. 1.641. CUnit - Resource - Resource Group
    642. 1.642. CUnit - Worker - Next Harvest Unit
    643. 1.643. CUnit - Resource - Reource Belongs to AI
    644. 1.644. CUnit - Pylon - Previous Psi Provider
    645. 1.645. CUnit - Pylon - Next Psi Provider
    646. 1.646. Damage type/factor multipliers vs unit size
    647. 1.647. Game Brightness
    648. 1.648. Fog of War Masks
    649. 1.649. Mouse Button State
    650. 1.650. Network Buffer
    651. 1.651. Network Buffer Used
    652. 1.652. Mouse and Keyboard Scroll Speed
    653. 1.653. Mouse Scroll Speed Array
    654. 1.654. Unit Infomation

EUD Book

006D0F48